Wednesday, December 9, 2009




This is my final project. The idea was to have a scavenger hunt around campus but all the points are in order so it turns into a race. the stickers lead the players from point to point and at each spot there are rip off stickers to put in the brochure. The stickers spell out Finley the building the players had to meet me at to get the prize for the game. The stickers also had part of a story about a boy who died (fictional) and also a hint to the next spot. The first one back to Finley at the end won! All photos of the event can be found at http://www.facebook.com/album.php?aid=130051&id=653700889&l=c274e83003

12-10 Blog entry

This blog is about the Play on Meaning? - Computer Games as Art entry on the Furtherfield website. This entry explains how computer games is beginning to be considered an art form. Instead of the viewer just seeing the artwork and responding they interact with the actual creation becoming in essence "co-creators" themselves. Artists now have the opportunity to create something that pulls the viewer in even more so than anything else. This is also rooted in history. Games were originally played via board games or text based adventures. Now we have the technology to create virtual worlds and adventures that still have the same story lines. Games can create a message as well as be entertaining and if designed right can leave a lasting impact on the player as well as some of those who watch the game.

12-8 Blog entry

This blog is written about the DIWO At The Dark Mountain article, which is found on the Networked_Performance web page. This article talks about a collaboration of artists and writers as well as activists on how the "uncivilization" or how our society is falling apart. This is called The Dark Mountain Project. It aims to put into writing how our civilization is unwinding itself and to rewrite how we can rewind our connections with the planet to create a better society. "The end of the world as we know it is not the end of the world full stop" as stated by this article. This shows that the end of our world is not going to eventually be extinction but a rewriting of how we do things. This article aims to spread ideas and arguments about how our society today will eventually disintegrate and become a new society of tomorrow. Many artists and writers have contributed to this project.

12-1 Blog entry

Sensitivity is a work by the artist Stanza. It was found on the furtherfield website. This project aims to, as Stanza puts it, 'These artworks represent the movement of people, pollution in the air, the vibrations and sounds of buildings. They are in effect emergent social sculptures visualizing the emotional state of the city.' The point of Stanza's work is to monitor the change of these things over time and depict them in art. These works help to show the "identity, feelings and personality" of the city itself. This is not seen just on a physical aspect by artists but also on a sort of spiritual aspect as well. the psychology of the city is documented in these works. This is very interesting to me for the fact that it takes sensors around a city in different areas and makes the data into emotions for the city. When looking at a single piece of the artwork collection one may just thing oh... there are dots and circles and a light picture of the city.... so what? However after hearing the story behind it one starts to see changes in each picture as well as the sensors and how each city seems to have its own unique aspect to it.

11-24 Blog Entry

This entry is written on The artist Alan Bigelow's work When I was President, a Portrait of Absolute Power. This piece is an animated work on the Turbulence website. The beginning screen shows the words When I Was President with President in clickable bubbles. Each letter of the word brings you to a different animation with text showing at different times to tell you all the good things the narrator had done while he was president. All of these things are similar to the ideals that people have for changes. However these changes are done with an ironic outcome. For example one of the animations says something along the lines of "I Started a Universal Health Care Program, All Pets Were Treated First."Other topics dealt with are the cluttering of the internet, world peace, and more. At the end of this presentation the narrator ends with the story of a suicide bomber killing him for the fact that her actions were the only way to make the world right again. This work is great for showing the basic "Be careful what you wish for" cliche. The artist shows us that if someone has to much power he could be doing good with it but some things end up bad. This work also shows us that the human race will never be fully satisfied with change. Many take a long time to adjust to change and some do not adjust at all.

Tuesday, December 8, 2009

11-17

This blog is written on Digital Folklore Reader on the Networked_Performance website. This is an article about a book that shows the irony of todays digital society. the Fictional tales we spread on the internet are covered in this book as well as trying to reconnect the world with the actual seriouse side of the internet. It speaks to the fact that if you search for something it does not only come up with digital copies of something or digital art. If you searched for Internet Art you could find in the found items galleries selling actual artworks and real life things. This is a great book to try to show the world that everything on the internet is not fictional. The internet is a great source for everyone to find things. Whether it would be artwork, places, people, etc. one could find anything on the web.

Monday, December 7, 2009

11-12 blog post

This blog is written about the If/Then entry on furtherfield. It is about a book called Digital Contagions. The book explores the different viruses that effect our digital world today. It covers a wide range of these while putting forth the idea that viruses are a necessity. The book may be mistaken by some as an anti bill gates or computer type of book. This is not the case however. The book covers both sides of the argument for and against viruses and thoroughly describes why viruses are a major part of our technological society. They are a part of the digital culture and are part of an system that is always changing. This book is a very good view into the ideas that viruses are not only annoying but they are essential and non avoidable. They are a part of the technological culture that has developed in our society today.